Why is Gundam not popular?
As one of the representative works of Japanese robot animation, Gundam has a large number of fans around the world, but its popularity does not seem to have reached the level of some popular IPs (such as "Demon Slayer" and "Attack on Titan"). This article will start from the hot topics and hot content on the Internet in the past 10 days, analyze the reasons why Gundam is not popular, and display relevant opinions through structured data.
1. Analysis of the current status of Gundam’s popularity

According to the online discussion data of the past 10 days, Gundam's discussion heat is mainly concentrated in the core fan circle, while the public level of attention is relatively low. The following is the comparison data between Gundam and other popular IPs:
| IP name | Number of discussions in the past 10 days (10,000) | social media popularity index |
|---|---|---|
| Gundam | 12.5 | 65 |
| Demon Slayer: Kimetsu no Yaiba | 48.3 | 92 |
| attack on titan | 36.7 | 88 |
As can be seen from the table, Gundam's discussion volume and popularity index are lower than other popular IPs, indicating that its influence among the public is limited.
2. Reasons why Gundam is not very popular
1.High entry barrier
The Gundam series has a large number of works and a complicated timeline, making it often difficult for new viewers to quickly understand the world view. The following is the release schedule for the main Gundam series:
| Series name | Premiere time | Number of episodes |
|---|---|---|
| Mobile Suit Gundam | 1979 | 43 |
| Mobile Suit Z Gundam | 1985 | 50 |
| Mobile Suit Gundam SEED | 2002 | 50 |
| Mobile Suit Gundam 00 | 2007 | 50 |
Such a large volume of works discourages many potential viewers.
2.The subject matter is relatively niche
The core themes of Gundam are war and humanity, and most of the popular IPs in recent years are "bloody", "fantasy" and "adventure". The following is the distribution of popular animation themes in the past 10 days:
| theme | Proportion |
|---|---|
| passionate | 35% |
| fantasy | 28% |
| adventure | 20% |
| Sci-Fi/War | 10% |
The "science fiction/war" genre to which Gundam belongs accounts for only 10%, indicating that its audience base is relatively small.
3.Insufficient marketing efforts
Gunpla's marketing strategy is more geared toward models (Gunpla) and core fans than the mass market. The following is the distribution channel distribution of Gundam-related content in the past 10 days:
| channel | Content proportion |
|---|---|
| Model discussion | 45% |
| Animation plot | 30% |
| Cross-border linkage | 15% |
| mass promotion | 10% |
Model discussion occupies nearly half of the content, while mass promotion accounts for only 10%, indicating that Gundam’s ability to break through the circle is weak.
3. Suggestions for increasing the popularity of Gundam
1.Lower the barrier to entry: Launch an introductory series or a simplified version of the plot commentary that is more suitable for new audiences.
2.Strengthen cross-border cooperation: Linked with popular games, film and television IPs to attract more broad audiences.
3.Optimize marketing strategy: Increase promotion efforts on social media and short video platforms.
Summary
The main reasons for Gundam's low popularity include high entry barriers, niche subject matter and insufficient marketing efforts. By analyzing the hot spot data of the past 10 days, it can be seen that Gundam needs to work harder to attract new audiences and break through the circle of communication in order to increase its influence in the mass market.
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